Gamification in the Classroom and Digital Badges

Engagement Description


There is a delicate balance between creating stimulating lessons that sustain students attention and creating games that distract from learning. Gamification is an often used term that is often misunderstood. We want learning to be enjoyable and there are tools and techniques for doing so that doesn't interfere with self-determined learning.

Learning Objectives

Throughout the course you will learn:

  1. The definition of gamification
  2. How to use gamification as an enhancement to existing learning practices
  3. Methods for designing the learning experience
  4. Technology resources to assist the process
  5. Ways to develop a reward system using digital badges

About the Author

Eric Schmieder

Eric Schmieder

Eric Schmieder has taught computer technology courses in curriculum-based, continuing education, and corporate training environments since 2001.

Eric has maintained expert-level certification in Microsoft Office since Office XP, has over 30 years of programming experience, two decades of web design experience, and is a sought after presenter for conferences, workshops, and professional development seminars.

He has authored and co-authored several textbooks on computer technologies, including his recently released book, Web, Database, and Programming: A foundational approach to data-driven application development using HTML, CSS, JavaScript, jQuery, MySQL, and PHP, First Edition.

His professor and mentor at Western Carolina University, Dr. William Perry, instilled a mantra that remains true today and will serve as a guiding principle as he shares what he has learned - and continues to learn - with you in this course. "Learn to love to learn. Technology is always changing!"

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